Dual Pistols

The Dual Pistols are "one" of the weapons available to Wryn to use during gameplay in the Bleed game franchise, and are visible on the cover art of the first game, wherein they debuted. They are two identical, dark-grey, fully-automatic machine pistols, albeit with designs more closely resembling those typical of standard semi-automatic handguns. Firing will send a stream of yellow projectiles in the direction of the cursor, from conspicuous white explosions coming from the nozzle; small, copper-colored shells are sent a small distance in the air, then scatter to Wryn's feet. They are immediately available in a new game, alongside the Rocket Launcher.

Mechanics
The Dual Pistols are fully automatic; clicking and holding the attack button results in a continuous stream of bullets firing along a thin line in the direction of the analogue stick/cursor. Anything within the bullets' sight will receive a steady stream of damage. These bullets will travel until they hit an obstacle or enemy. This gives them a capacity for long range; they are even capable of hitting targets off-screen. Alongside the swift, continuous firing rate, this grants the weapon remarkable versatility.

The Dual Pistols' ammunition is stopped by armor and walls. The prior gives it a generally lesser advantage against White Mk. II than the Rocket Launcher and Laser Rifle, provided one assumes perfect accuracy with each weapon in making the comparison- though this could perhaps be considered to be somewhat offset by the leeway offered by pistols' continuous firing rate- while the latter merits timing and consideration when dealing with enemies around corners and on or below cliff edges in order to optimize one's advantage.

Bleed
In Bleed, the Dual Pistols are one of two weapons that may be used at the very beginning of a new game, alongside the Rocket Launcher. They also appear on the game's Cover Art, in use by a ducking and sliding Wryn.

Bleed 2
In the upcoming Bleed 2, the Dual Pistols are once again one of the starting weapons, this time alongside the Katana. Development Blogs by Ian Campbell reveal a default arrangement wherein the clicking of the "fire" button immediately makes a slash of the Katana, followed by opening fire with the Pistols.

The Dual Pistols in Bleed 2 have been altered, such that the damage hitboxes of bullets are larger than wall-collision hitboxes, facilitating use against enemies on ledges. Additionally, the breadth of the Dual Pistols' fire has been set to alter with the set difficulty level, starting with the two streams relatively broadly separated, becoming closer to each other as difficulty increases.